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- #Profantasy osr tutorial pdf#
- #Profantasy osr tutorial full#
- #Profantasy osr tutorial series#
- #Profantasy osr tutorial windows#
#Profantasy osr tutorial windows#
Windows will rename these copies by appending “- copy” to the filename. Select the three files and use the clipboard to copy them (ctrl-c, then ctrl-v). I locate the three files (for imperial units) in Explorer as shown on the right. I am thinking January’s World’s of Wonder style would look good in black-and-white, so I decide to create such a style for this article. That means we need to decide what style we want to create at this point. It might only be vaguely similar, but copying an existing style makes it easier to not forget necessary bits and pieces and gives you a set of styles to start from. I find it easiest to start a new style based on an existing one. As the template forms the basis for a map style, we will need to create a new set. For most of the file you will see two sets of 3 files, one for metric units and one for imperial ones.
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Each template consists of three files: The CC3+ template (FCT extension), a preview bitmap (the PNG file) and a short text info file (TXT). Here you see all the different overland wizard templates listed. Now navigate to the Templates subfolder, then Overland Maps, then Wizard. Make sure to activate the option “Show hidden files/folders” in Windows Explorer and it should appear.
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If you don’t see the ProgramData folder at all, it may be “hidden” in Windows 10. If you installed CC3+ in a custom location, you will need open that folder. To do this you need to open the CC3+ program data folder in Windows Explorer: C:\ProgramData\ProFantasy\CC3Plus. Let’s take a look at what styles are already available in CC3+. A city style? One for floorplans? I know what I’m going to do for this article, my favorite type of maps: an overland maps style. The first decision to make is what type of map style we want to create. It should also give everyone the opportunity to pitch in with questions along the way.
#Profantasy osr tutorial series#
So I thought that a publicly-available article series might be a good way to document the process step-by-step and in higher detail than an Annual issue can. We have covered some of the process of doing this in the first Annual Volume, but quite a few features have been added to CC3+ since then and the Annual issue couldn’t cover all possible options in high detail. While Campaign Cartographer offers a wide range of different drawing styles to use, sometimes you just want that special look that anybody else uses, and few things are more rewarding than creating your own unique mapping style.
#Profantasy osr tutorial full#
The Jon Roberts dungeon style in CA51, although full colour, does have a clean, square floor tile texture option in grey, which might work a little like the Dyson Logos grid, while the Dwarven Dungeons flagstone floor style in CA94 is similarly coloured, but could work loosely like that in your second example, and does again give a neatly square grid pattern.Ralf | | Create New Style, overland maps, styles, Tutorial There have other monochrome dungeon Annuals though, like CA48, which has an offset/non-grid floor texture a little like your second example, and Pär Lindström's Black and White Dungeon style in CA82, which again has a flagstone floor texture that while not a grid, does resemble your second preference illustration. It's also worth reviewing the sample maps provided with the annuals as well, for similar reasons.ĭoing that for CA97, I couldn't find anything like the two floor/grid tiling/texturing options you were hunting for.
#Profantasy osr tutorial pdf#
With the Annuals, it's always worth checking the PDF mapping guide that comes with each, as they usually note the majority of symbol and drawing tool options for each one. I am speaking of the tiled corridors, rooms etc. I am not asking about the "outlining" of the maps. Hi thanks for answering but I think you misunderstood. You may even be able to find a PNG of that sort somewhere online.īut the tile sets in the annual don't look exactly like Dyson's does, they were only meant to resemble it sort of, not emulate it exactly. Then, after laying your new tile down as the background and placing the rooms and corridors along it, the in between areas would need to be covered in a white polygon that leaves only the lines coming out of the sides of the box, similar to that large area near the upper middle of this map. So in order to get it to look exactly like this then you would probably have to draw your own PNG with the lines on it and place it in the tiles/dungeons/OSR area in your files. Posted By: TonnichiwaWell, the lines in the annual are closer together than Dyson's and they seem to only have two or three lines instead of three to five like Dyson's does here.